I’m only about halfway through about a half-dozen different video games at the moment, but I cannot stop playing Tetris Effect, a reimagining of the classic puzzle game for the PS4 from Rez Infinite and Lumines creator Tetsuya Mizuguchi. So much so that, after some long sessions with the game this past weekend, I found myself experiencing the titular hypnagogic phenomenon: when I closed my eyes on Sunday evening, I was seeing the game’s signature tetrominos falling into place. The game is incredible, sure, but I was think something else is at work here, too. More than any other game this year, Tetris Effect feels like an escape, in the purest and most enjoyable sense of the word. And not just an escape from current events and the news cycle, or from work and daily drudgery, but an escape from the world of online game culture that threatens to swallow up a title like Tetris Effect and render it irrelevant in mere days or weeks, as is prone to happen to games without guns or cinematic production values. Modern video games, of both the online and the meaty single-player narrative variety, seem to arrive, blow up, and then fade away at an ever-faster rate these days. Whether it’s the new Spider-Man game or the just-released battle royale mode in the latest Call of Duty or Rockstar’s massive open-world Western epic Red Dead Redemption 2, it can feel like taking a break from your PlayStation or Xbox for just a few… [Read full story]
The Verge is an ambitious multimedia effort founded in 2011 to examine how technology will change life in the future for a massive mainstream audience.
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